The base environment is procedurally generated by Labs Hexagon Grid tool. Other art assets were placed by hand.
During my internship at SideFX I created "The HexMine," a stylized gold mine environment. to create an example project for the Labs Hexagon Grid tool.
The Labs Hexagon Grid tool generates a point grid for instantiating modules and assets. The point cloud is then exported from Houdini and imported into Unreal Engine using the PCG workflow. This setup allows for rapid iteration, procedural control, and consistent layout generation throughout the entire map.
The project files are available for download in the content library: https://www.sidefx.com/contentlibrary/hexmine-hexagonal-map-generator/