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SideFX Labs: HexMine

The base environment is procedurally generated by Labs Hexagon Grid tool. Other art assets were placed by hand.

Train tracks were created using Splines inside UE5..

Train tracks were created using Splines inside UE5..

Glamour shot of the BIRD, the creature in question.

Glamour shot of the BIRD, the creature in question.

Overview of The HexMine map.

Overview of The HexMine map.

Map variation generated from Houdini and imported into UE5 using PCG.

Map variation generated from Houdini and imported into UE5 using PCG.

Map variation generated from Houdini and imported into UE5 using PCG.

Map variation generated from Houdini and imported into UE5 using PCG.

Map variation generated from Houdini and imported into UE5 using PCG.

Map variation generated from Houdini and imported into UE5 using PCG.

SideFX Labs: HexMine

During my internship at SideFX I created "The HexMine," a stylized gold mine environment. to create an example project for the Labs Hexagon Grid tool.

The Labs Hexagon Grid tool generates a point grid for instantiating modules and assets. The point cloud is then exported from Houdini and imported into Unreal Engine using the PCG workflow. This setup allows for rapid iteration, procedural control, and consistent layout generation throughout the entire map.

The project files are available for download in the content library: https://www.sidefx.com/contentlibrary/hexmine-hexagonal-map-generator/