Houdini demo reel for Baleine Bay (3D Game Environment).
Terrain Generator in Houdini using heightfields.
Rock scatter Generator HDA. These were used for quickly scatter many rocks in the distance.
Building Generator using Labs Building with Patterns.
Vellum cloth simulation for a laundry and banner line.
Bridge generator that uses curves.
Baleine Bay is a 14-week 3D Game Environment Capstone Project created at Seneca Polytechnic. I was responsible for developing Houdini procedural tools, including terrain generation, cloth simulation, building generator, rock scattering, and pathway systems. I made these HDAs for Unreal Engine 5. Special thanks to Myriam Jureidini for prop work and to our professor, Rafael Drelich, for guidance.