Environment cinematic. Music: "Adrift" by Theo Gerard
Props I modelled, textured, & animated with vertex animations.
Baleine Bay is a 14-week Seneca College Game Art capstone— a stylized environment set in a cozy, fictional Mediterranean town known for whale watching. I was responsible for the environment, level design, lighting, shaders/tools, & Unreal Engine implementation. My partner, Myriam Jureidini was responsible for props, hand painted landscape textures, and whale animations. Inspired by Overwatch and coastal architecture, the map uses bright colours and playful details to create a warm, immersive space.
Additional Credits:
Logo by Miltizha Fernandez
Fish Illustrations by Maddie Cheung
https://www.artstation.com/akosalys