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Environment: Baleine Bay

Environment cinematic. Music: "Adrift" by Theo Gerard

Map overview.

Map overview.

Entrance into town.

Entrance into town.

Alleyway.

Alleyway.

Street corner.

Street corner.

Streetview.

Streetview.

Town Centre.

Town Centre.

Alleyway.

Alleyway.

Buildings in the distance, created by Houdini Building Generator.

Buildings in the distance, created by Houdini Building Generator.

Beach view.

Beach view.

Modular building assets I modelled & textured.

Modular building assets I modelled & textured.

Props I modelled, textured, & animated with vertex animations.

Foliage created with Speedtree. Rocks were handsculpted/painted.

Foliage created with Speedtree. Rocks were handsculpted/painted.

Trimsheets & seamless textures I created using substance designer.

Trimsheets & seamless textures I created using substance designer.

References and inspiration for this project.

References and inspiration for this project.

Environment: Baleine Bay

Baleine Bay is a 14-week Seneca College Game Art capstone— a stylized environment set in a cozy, fictional Mediterranean town known for whale watching. I was responsible for the environment, level design, lighting, shaders/tools, & Unreal Engine implementation. My partner, Myriam Jureidini was responsible for props, hand painted landscape textures, and whale animations. Inspired by Overwatch and coastal architecture, the map uses bright colours and playful details to create a warm, immersive space.
Additional Credits:
Logo by Miltizha Fernandez
Fish Illustrations by Maddie Cheung
https://www.artstation.com/akosalys